
The Final of Us stays one in every of Naughty Canine’s greatest works up to now, and the developer hasn’t shied away from milking this masterpiece to the fullest extent. Followers received a full-fledged remake of the sport within the type of The Final of Us Half 1 final yr, which has simply made its means over to the PC platform. So how has the transition been? Are there any issues that it is best to find out about? These are the questions we’ll attempt to reply with this characteristic as we break down this model of the extremely anticipated launch.
The Final of Us Half 1’s PC port has been developed by Iron Galaxy Studios, which is identical workforce that put out Batman: Arkham Knight’s notorious PC port again in 2015. Surprisingly, most of the points that plagued that launch are additionally current right here – and what we get is a sport the place the technical inefficiencies mar down the deserves by such a big margin that it finally ends up being a irritating expertise.
Efficiency And Settings
The sport places forth a powerful first impression with an in depth suite of choices to effective tune the expertise to your wishes. The settings menu options dozens of choices starting from texture high quality to volumetric particles and shiny shadows amongst a bunch of different issues. Clicking on every possibility offers you a comparability picture on the fitting which clearly exhibits the variations you possibly can count on from selecting that specific possibility. There are additionally choices for unlocking framerate, a area of view slider, and full help for Nvidia DLSS and AMD’s FSR 2.0.
However when you get within the sport, you’ll begin to discover the true points with this port. Firstly, The Final of Us Half 1 on PC suffers from some actually nasty efficiency points, which is all of the extra stunning when you think about that these outcomes are coming from a high-end PC rig. We examined the sport on a system consisting of an AMD Ryzen 9 5950x, RTX 3080Ti, 32 GB of RAM, and SSD storage – which is effectively over what the sport recommends for enjoying at 1440p with extremely graphics at 60fps.
We tried operating the sport at these settings with DLSS on to upscale the goal picture to 4K, however we noticed fixed dips beneath the goal 60fps which resulted in a fairly stuttery expertise. Mix that with frequent loading hitches and slowdowns, and taking part in the sport finally ends up being a uneven expertise which isn’t actually pleasant. That is in stark distinction to the PS5 model, which appears to principally maintain its goal body fee with out a lot points – whatever the efficiency presets you select.
The PC model additionally tends to make the most of a ton of VRAM, and it was already maxing out 12 GB on the extremely preset on 1440p – which isn’t a very good look in relation to optimization throughout all kinds of PC configurations. You see, if it’s already struggling on {hardware} that’s markedly extra highly effective than what the sport recommends for these settings, the issue will solely be compounded on weaker rigs.
Comparability With PS5 And Technical Stability
By way of graphics high quality, the extremely preset on the PC is on par with what you get with the standard preset on the PS5. Nvidia DLSS does an awesome job of upscaling the picture with out revealing any noticeable artifacts, although it appears to be extra computationally taxing than AMD’s FSR for VRAM particularly. As for the presentation itself, the picture high quality appears to be similar to 1 one other in our exams. Every little thing from the shadow high quality to the draw distance and character fashions seen on the PS5 high quality mode displays roughly the identical degree of constancy as our (principally) extremely preset PC model. Suffice to say, each look equally stunning – although the PC model is susceptible to a bunch of different issues that we are going to be taking a look at in future sections.
Briefly touching upon stability, the PS5 model of The Final of Us Half 1 is a very technically sound sport – so your possibilities of coming throughout any game-breaking glitches or crashes are actually slim. Then again, nevertheless, the PC model tends to glitch out from time to time. As an illustration, we noticed Joel’s hair texture glitch out at one time, which is a reasonably minor subject – however there are many related cases of textures and character fashions regularly glitching out which is a far cry from the pristine presentation on the console.
As for crashes, we didn’t expertise any arduous crashes throughout our expertise – however a number of others have reported that the sport is susceptible to crashing from time to time. This isn’t actually stunning, as a result of The Final of Us Half 1 can devour an exorbitant quantity of CPU and GPU assets. So, if you happen to don’t have the very best grade elements in your system – it’s attainable that the sport maxes out your assets and in the end crashes.
Load Occasions
In line with the pattern of current Sony first-party releases on PC, The Final of Us Half 1 continues the usage of compiling shaders at runtime on your explicit {hardware}. Throughout our exams, it took upwards of half-hour to compile shaders however many have reported that the identical course of can take upwards of an hour to finish regardless of having SSDs with comparable specs – so your mileage may differ. In fact, such issues don’t exist on consoles the place builders know the precise {hardware} configuration and shaders are programmed protecting that in thoughts.
When you get previous the shader shenanigans, additionally, you will discover that the sport takes actually lengthy to load. The sport took a number of seconds to load up a save sport, which is a very very long time when you think about that the sport was put in on an SSD. Then again, the PS5 model takes lower than a handful of seconds to load a save from the principle menu, regardless of having comparable specs on the storage entrance.
Conclusion
In conclusion, The Final of Us Half 1 on PC is a problematic port that shouldn’t have been launched on this state. The sport isn’t optimized within the slightest and struggles to run on among the strongest {hardware} in the marketplace. The load instances are horrendous, and with a number of stories of frequent crashing and texture glitches – The Final of Us Half 1’s PC model ought to be altogether prevented as of now. Whereas Naughty Canine has promised that patches and hotfixes are incoming, the present state of the sport is just unacceptable.
It will appear that Iron Galaxy Studios who launched Uncharted: Legacy of Thieves Assortment on PC final yr with none of those issues would have found out the porting course of by now, however that’s removed from the case. All of this paints a very miserable image for The Final of Us Half 1 on PC, the place a masterpiece has been buried beneath a thick veneer of technical points. For now, we will solely hope that the sport will get fastened quickly sufficient – and followers get to expertise what they paid for.