Again in 2022, I wrote this text. Nonetheless, there have been new additions after nearly a yr, and it was too subjective. To revisit the subject, right here’s a extra goal evaluation of all of the healers in Genshin Influence’s capabilities inside preset parameters. With this, one of the best healer in Genshin Influence needs to be extra apparent.
Therapeutic is calculated by (((the flexibility % multiplier of stat + level-variable fixed) x Therapeutic Bonus) x Incoming Therapeutic Bonus). It appears to be like sophisticated, however we’ll eliminate the Therapeutic Bonuses for the comparability. That ends in the bottom calculation, additionally listed within the Ability Attribute web page on the character’s Expertise menu.
Now, completely different healers have completely different stat bases:
- Sangonomiya Kokomi
- Kuki Shinobu
Multipliers differ relying on the stat. Since HP is available in extra important quantities, they’ve smaller percentages than healers with ATK or DEF scaling. I’ve selected these values: 40,000 HP, 2,000 ATK, and a pair of,000 DEF for calculations. The reason being that these values are simply obtainable even at character degree 70 should you use triple HP%, ATK%, or DEF% artifacts. In any other case, the next units may also help obtain these values:
- Tenacity of the Millelith (HP)
- Vourukasha’s Glow (HP)
- Gladiator’s Finale (ATK)
- Shimenawa’s Memory (ATK)
- Echoes of an Providing (ATK)
- Vermillion Hereafter (ATK)
- Husk of Opulent Desires (DEF)
- Guardian’s Will (DEF)
Then, we’ll take the values of the flexibility’s degree 10 attribute scaling. Afterward, the therapeutic needs to be categorized as single-target (on-field character solely) or a number of (party-wide). The latter provides an x4 multiplier because it heals everybody within the social gathering. This additionally supposes that the mode is single-player, as single-target therapeutic turns into a number of in co-op, relying on the flexibility. Then we add all these as much as see the character’s potential for restoration.
In abstract, the calculation turns into Base values (as written within the Ability Attribute web page) if single-target, x4 if a number of. There are a couple of different issues, however I’ll deal with these after they come. Constellations aren’t included within the calculations, which implies characters who can heal after receiving particular upgrades aren’t included.
Let’s go by the order they have been listed above.
Kurage’s Oath (Lvl. 10): 40,000(0.0792) + 932 = 4,100 HP
One occasion of the above offers about seven therapeutic ticks, leading to 28,700 HP recovered.
Nereid’s Ascension (Lvl. 10): 40,000(0.0145) + 169 = 749 HP (per hit, rounded down)
Kokomi could make round 5 cycles of her 3-hit combo in a single ten-second period of the Burst. Assuming all these hit one goal, that’s 15 hits, that means 11,235 HP. Nonetheless, this heals the social gathering, so multiplying it by 4 equals 44,940 HP.
Whole Therapeutic (Ability+Burst): 73,640 HP
Common Analysis (Lvl. 10): 40,000(0.144) + 1,695 = 7,455 HP
This can be a one-time therapeutic for each use of the Ability, nevertheless it’s party-wide, so the entire is 29,820 HP.
Holistic Revivification (Lvl. 10): 40,000(0.0936) + 1,102 = 4,846 HP
The Burst’s mechanic is to heal when the defend breaks. Even should you don’t do something, it breaks and regenerates itself each 2.5 seconds, and the period of the Burst is 14 seconds. Which means it breaks round six instances, that means it heals 29,076 HP (with out enemies). It might be extra throughout a combat. This additionally solely heals the on-field character.
Whole Therapeutic: 58,896 HP
Unbelievable Voyage (Lvl. 10): 40,000(0.108) + 1270 = 5,590 HP per second
It lasts 12 seconds, so his complete therapeutic potential (as a result of he stops therapeutic at 70% HP) is 67,080 HP.
Skyfeather Tune (Lvl. 10) has two situations of therapeutic.
On Forged: 40,000(0.219) + 2579 = 11,339 HP
That is party-wide, so the entire is 45,356 HP.
Eagleplume Therapeutic: 40,000(0.0438) + 515 = 2,267 HP
Eagleplume’s period is 15s, and the therapeutic interval is 2.5 seconds. In a great setting, that’s six restoration situations, totaling 13,602 HP for the on-field character.
Whole Therapeutic: 58,958 HP
Signature Combine (Lvl. 10): 40,000(0.096) + 1,129 = 4,969 HP
In a 12-second period, the Burst offers therapeutic six instances, leading to 29,814 HP recovered for the on-field character.
Alcazarzaray’s Exactitude (Lvl. 10): 40,000(0.1201) + 1,412 = 6,216 HP
Therapeutic happens each two seconds, and the Burst lasts for 12, in order that’s six situations, equaling 37,296 HP for one goal.
Sanctifying Ring (Lvl. 10): 40,000(0.054) + 636 = 2,796 HP
The interval is 1.5 seconds, so in its 12-second period, there needs to be eight restoration situations. The full is 22,368 HP recovered for the on-field character.
Raphanus Sky Cluster (Lvl. 10): 40,000(0.0309) + 363 = 1,599 HP (single-target)
Moonjade Descent (Lvl. 10): 40,000(0.0363) + 427 = 1,879 HP (party-wide)
In Different’s Sneakers (Passive): 40,000(0.008) = 320 HP per second for 5s = 1,600 HP (single-target, when radishes explode in your character)
Raphanus Sky Cluster can generate ten radishes in a single use. For Moonjade Descent, there are 3, however with three Yuegui throwing them, that’s 9. Yaoyao also can throw about seven extra if she runs or jumps about whereas the Burst is lively. Tallying these up and assuming all radishes hit a personality to heal:
E ability: (1,599 x 10) + (1,600 x 10) = 31,990 HP
Burst: (1,879 x 16) x 4 = 120,256 HP
Passive with Burst: 1,600 x 16 = 25,600
That’s an absurd quantity of therapeutic. Nonetheless, that assumes that Yaoyao was on-field for the entire period of her Burst. Since solo play is the setting, she switches out, and the Yueguis created by her potential disappear. To characterize that, let’s cut back the radishes produced to 1 / 4.
Burst (modified): (1,879 x 4) x 4 = 30,064 HP
Passive with modified Burst: 1,600 x 4 = 6,400 HP
Whole Therapeutic: 68,454 HP
Let the Present Start (Lvl. 10) has a number of situations of therapeutic.
Steady Regen for on-field character: 40,000(0.072) + 847 = 3,727 HP
There are 4 therapeutic ticks in a 15-second period, leading to 14,908 HP.
Regen per Hit of NA: 40,000(0.0135) + 159 = 699 HP
You are able to do about seven cycles of her 4-hit NA combo, which is 28 hits, equaling 19,572 HP recovered.
Regen per hit of CA: 699 x 4 = 2,796 HP
You may make 7 Cost Assaults for the entire ability period, 19,572 HP, identical as above.
Shining Miracle (Lvl. 10): 40,000(0.3168) + 3727 = 16,399 HP
Multiply that by 4 because it heals the social gathering, and also you get 65,596 HP recovered. If we’re speaking about potential, the Regular and Charged Assault hits also needs to be multiplied by 4. Nonetheless, the idea is solo play, which implies she’ll be switched out.
Whole Therapeutic: 80,504 HP
Dandelion Breeze (Lvl. 10) has two therapeutic strategies.
On Forged: 2,000(4.5216) + 3,388 = 12,431 HP
That’s party-wide therapeutic, so the entire is 49,724 HP.
Steady Regen per second: 2,000(0.4522) + 338 = 1,242 HP
The sector lasts 10 seconds, that means it heals 12,420 HP for a single on-field character.
Wind Companion: Jean’s Regular Assaults have a 50% likelihood of therapeutic the social gathering for 15% of her ATK on hit. That’s 300 HP for each different one. Nonetheless, it’s arduous to incorporate in calculations as a result of that is not often used to heal. For the sake of equity, supposing Jean defeats an enemy in 12 hits, half of these healed the social gathering for ((300 x 6) x 4) = 7,200 HP.
Whole Therapeutic: 69,344 HP
Adeptus Artwork: Herald of Frost (Lvl. 10) has two therapeutic situations.
Steady Regeneration: 2,000(1.2528) + 991 = 3,497 HP for 4 situations = 13,988 HP to on-field character
Regen on NA hit: 2,000(0.1901) + 148 = 528 HP
It’s attainable to do about 5 cycles of Qiqi’s 5-hit Regular Assault combo inside the Ability’s 15-second period. That’s about 13,200 HP, which is party-wide, totaling 52,800 HP.
Adeptus Artwork: Preserver of Fortune (Lvl. 10): 2,000(1.62) + 1270 = 4,510 HP per hit to the marked enemy
Suppose a DPS character defeats the marked enemy in twelve hits. They get healed for 54,120 HP.
Whole Therapeutic: 120,908 HP for a DPS, on-field Qiqi. In any other case, 68,108 HP.
Yohoo Artwork: Mujina Flurry (Lvl. 10) has two therapeutic situations.
On solid: 2,000(1.659) + 1,270 = 4,588 HP
This heals the social gathering, making the precise recovered quantity 18,532 HP.
Daruma Therapeutic: 2,000(1.438) + 1,101 = 3,977 HP
The Burst offers seven above situations, totaling 27,839 HP recovered for an on-field character.
Whole Therapeutic: 46,371 HP
Breastplate (Lvl. 10): 2,000(0.383) + 225 = 991 HP
Likelihood to set off: 59%
It’s attainable to do 3.5 cycles of Noelle’s 4-hit NA combo with good effectivity and timing when leap or dodge-canceling animations. That’s 14 hits, which implies about eight hits will set off therapeutic. The full is 7,928 HP.
Her C1 improve lets her heal 100% of the time when each Breastplate and Sweeping Time are lively. In 14 hits, she’ll heal 13,874 HP. Nonetheless, since we didn’t think about constellation upgrades for all the opposite healers, her worth to make use of as compared have to be the primary one.
Whole Therapeutic: 7,928 HP
- Barbara (80,504)
- Sangonomiya Kokomi (73,640)
- Jean (69,344)
- Yaoyao (68,454)
- Qiqi (68,108)
- Bennett (67,080)
- Mika (58,958)
- Baizhu (58,896)*
- Sayu (46,371)
- Dori (37,296)
- Diona (29,814)
- Kuki Shinobu (22,368)
- Noelle (7,928)
Baizhu may be larger on this record, relying on how usually his defend breaks in fight. The DPS Qiqi can be omitted since most gamers dislike the little zombie. Nonetheless, Qiqi Mains could be overjoyed that she’s one of the best on-field DPS healer, although Yaoyao can provide her a run for her cash.
The values in Yaoyao’s part are theoretical, because it assumes each radish is aimed to heal a personality. In actuality, Yuegui solely targets characters for therapeutic if:
- Their HP is <70%
- No enemies are close by, and the on-field character has <100% HP.
In follow, she gained’t ever attain that quantity of HP recovered. Nonetheless, she may even beat Jean’s or Kokomi’s therapeutic if she’s an on-field healer throughout her Burst. It might solely occur throughout co-op mode, and this comparability assumes single-player.
In fact, there could be a distinction in how these characters heal as a consequence of numerous components (Therapeutic Bonuses, Vitality Recharge, builds). These calculations have been simply made to check their therapeutic potential. The best means to try this is to set preliminary values (the stat baselines) and take away any bonuses.
These outcomes are the character’s barest minimal of therapeutic potential. You’ll be able to have greater than 40k HP or 2k ATK in your unit. Nonetheless, it was set to make the comparability honest. These are solely baseline values; in-game, they are often wildly completely different.
Have enjoyable with one of the best healers within the sport!